Joe Risalo wrote:The Djego wrote:Joe Risalo wrote:I don't get what all the QQ is about on the overtanking.
People complain about the overtank - The overtank is intended to allow them to perform in other areas where more tank is required.
Yes, they overtank lvl 4 missions. However, they're designed for pve, so why wouldn't they be able to overtank lvl 4's?
They overtank because their tank is designed for much larger engagements.
The fact that these ships can aggro an entire room without worrying about aggroes/triggers means that they do indeed clear rooms faster. When you're watching aggroes/triggers, you're actually going slower.
It is called being lazy, not paying attention, being unable to figure out the pve mechanics and want pve as brain afk as possible. It has nothing to do with doing pve effective or even remotely fast. Nobody that can do this would fit a 1k dps active tank on the hull since it is a utterly wast of slots and time, because you only need it if you are slow, not paying attention and ignoring the mechanics.
It doesn't work that way in Marauders... Their uber tank requires attention, you down targets in 1-5 volleys, and you have to MJD away to reduce tracking at times.
The uber tank allows these ships to be able to do things they could do before.
WH pve, lvl 5 missions...
Of all the ships in Eve, Marauders should be allowed to solo lvl 5's.
If this means they overtank lvl 4's... That's completely fair.
Do you seriously think that people will immobilize themselves for one minute cycles, in low sec (where the L5's are)? In a multi-billion ISK ship, that has minimal defences against super-fast interceptors?
You do realize that 1 Keres and 1 Sentinel will now be able to pin down a Marauder that is running solo in low sec?
Both the Keres and Sentinel will lock the Marauder long before it locks them. The Keres will damp the range of the Marauder, the sentinel will start neuting it, and both will kill the first 5 small drones that might be on the field. Any subsequent flights of drones sent out by the Marauder will not attack, because the Marauder has no lock, and that's that.
The Marauder is pinned down, until heavier ships show up to kill it.
Hell, one inty will likely get under the guns, and easily speed-tank the guns because of the removal of the web bonus, while shooting any drones that can catch it.
No one will use these boats in low sec, nor wormholes, nor in high sec when at war, nor in high sec near gankers, nor ANY incursion, nor in NPC null sec, nor outside any non-secure null sec enclave.